Brief Notes:

12 October: Book 3 of Malifaux, Twisting Fates, is now out and in gaming stores worldwide. In addition to great new artwork, models, Avatars and the ongoing storyline, it has five standalone stories by yours-truly.

With World Works Games releasing Streets of Titan, I thought it was about time for another terrain project (and I want to see if Mark will actually offer me the still-beating hearts of his family for making this!).  This time the game in question is Infinity.

My last set of terrain boards were made from cork tile, and I wanted to try a different material, and to make them double sided (roads on one side, plain on the other).

I picked up some 2.25mm thick grey board from the Art Store in town.  It is ideal in terms of thickness, rigidity and price, but this stuff is a bitch to cut.  This becomes very important because I want raised pavements on each tile, which means a lot of cutting out.

So, here are some pics of the process and the finished tile, but I won’t be using grey board for this.  2-3mm is about the ideal thickness.  FoamedPVC is pricey in comparison to grey board, but I will try that next.  If all else fails, I can always go back to foamcore :)

The process is very straightforward.  Print the WWG PDFs onto A4 label paper, cut out and stick onto the grey board.  The roads and pavements are cut out separately, with the roads being stuck down to the base 12″ square tile.  The raised pavements are stuck to other grey board and then cut out and glued down around the roads with some PVA glue.

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Some things are so dumb you can feel the average IQ of the human race being lowered as a result.

That’s a bit harsh, perhaps, since the AT-43 army boxes are a cracking deal, but bare with me.

I have never played AT-43 before, but liked the look of it because (1) the rules looked good, very good, (2) the models were detailed and came already painted and (3) the models were more kiddie-proof than Games Workshop’s ones. This is important when your 7 year old wants to be Witchhunters and play with your arco-flagellants whose arms are, despite the best efforts of superglue, held on by little more than air pressure and can fall off when a kitten sneezes in Shetland.

The army boxes for Red Blok and Cogs looked like (and are) terrific deals. Complete armies, rules, terrain, double-sided poster maps, templates, dice, ruler, cards all in the one box. The Space Hulk of skirmish wargames. Me and my aforementioned 7 year old sat down for a game, and I thumbed through the rule book. Then I thumbed through it again. Then I searched among the multi-lingual versions of the rules I had previously discarded. Then I swore. Quietly.

No missions.

Not even a starter one.

No mention of where you could get, them, either.

It doesn’t even tell you how to set a simple ‘kill ‘em all’ game. Nothing to get you started, at all.

As it was, we ended us just blasting each other to pieces (literally – a hand fell off a Cog Sniper – a dodgy glue job that I fixed easily), because he is 7 and I can use my imagination to come up with something fun.

But I cannot believe Rackham would put an army box like this together, and not include a mission, or two, or three. Especially one that says, “You have bought one army, but one army cannot fight a battle. Go and buy the other army box and, once you’ve done it, here’s a mission you and your pals can play.”

Promote your other army box and give us a fekking mission into the bargain, Rackham. Christ on a bike!

You can download some missions, but all of them need items that you won’t find in either army box. WTF?

EDIT: I knew that I would be able to find missions, the internet being what it is. Here are a few, but that does not alter my point one bit. Imagine buying Assault on Black Reach, but the rulebook stops before page 86 “Organising a Battle”, and having to search GW’s website for that bit, only to find it’s in French(pdf link).

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